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Run & Seek
Creator / Engineer
Feb - May 2017
This game was created as my Senior Capstone project in high school. Using Unreal Engine, my goal was to learn more about Unreal blueprinting and how to use it to create a VR experience. In this short and sweet FPS, the player must shoot all the enemies in the arena without getting touched by them.
I worked on this project over the span of four months, and implemented:
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Level / Environment design
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Unreal blueprinting for:
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AI behavior
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VR HUD Display
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VR Controls
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Day and night cycle
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Swimming physics
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